Monday, June 2, 2008

JavaScript prototype behaviour with PHP

One cool thing of JavaScript prototype model, is that you can change dynamically one or more method updating automatically every instance of that constructor.
Even if classic inheritance and OO Programmers hate this feature, it could be really useful in some case.
Another interesting thing, is that thanks to injected scope, you can share a prototype or use one of its defined methods, with every kind of instance.

PHP is (still) dynamically limited


The concept of injected scope, is absolutely extraneous to PHP developers.
Even with a massive usage of Reflection API, it is not possible to use a method of class A with another class B, even if this method contains common usable tasks for both classes.
At the same time, it is not possible to use a function as property, because it is not recognized as function, if called directly, and it cannot contain a $this referer, thanks to engine limitation.

The light comes from PECL


The official repository for PHP extensions, contains a truly interesting one that is able to modify runtime a class and every derived instance.
This extension is absolutely experimental, but right now usable in some version of PHP 5.
Its name is runkit, that with another one, called classkit, let us use PHP in a "more psychedelic way" :D

The prototype behaviour with PHP


Using a couple of technique, such an SPL interface, and runkit extension, I have been able to write and successfully execute a code like this one:

<?php

// basic class
class Demo {
public static $prototype;
}

// prototype assignment, with optional methods
Demo::$prototype = new prototype(
'Demo',
array(
'set_name' => array('$name', '$this->name = $name;'),
'get_name' => array('return $this->name;')
)
);

// a generic instance
$demo = new Demo();
$demo->set_name('Andrea Giammarchi');
echo $demo->get_name(); // Andrea Giammarchi

// add more prototypes
Demo::$prototype->set_age = array('$age', '$this->age = $age;');
Demo::$prototype->get_info = array('return $this->name." is ".$this->age." years old";');

$demo->set_age(30);
echo '
', $demo->get_info();
// Andrea Giammarchi is 30 years old

?>

In few words, I have been able to define a list of methods, to assign as prototype, to use them, and finally add more, usable with pre defined instance without problems.

Shared method emulations


What is possible to do, at this point, is to share one or more method between two classes, and without problems.
It is even possible to assign directly an entire prototype to another one, using the prototype constructor:

<?php

// same stuff of precedent example

class Constructor {

public static $prototype;

// please note that this constructor
// uses method not defined, yet :)
public function __construct($name, $age){
$this->set_name($name);
$this->set_age($age);
}

}

Constructor::$prototype = new prototype('Constructor', Demo::$prototype);

$me = new Constructor('Andrea', 30);
echo $me->get_info();
// Andrea is 30 years old

?>

Of course, another class could simply initialise its public static prototype, and then add, if necessary, only one method:

<?php

class Name {
public static $prototype;
}
Name::$prototype = new prototype('Name');
Name::$prototype->set_name = Demo::$prototype->set_name;

$me = new Name;
$me->set_name('Andrea Giammarchi');
echo $me->name;
// Andrea Giammarchi

?>


The class prototype and its limit


To successfully test above example codes, I have used my prototype class, that as I said, requires usage of SPL and runkit extension as well.

The shared method emulation, is artificial, because of runkit call that will create a new function, with same arguments and body, for each prototoype. Anyway, the usage is, in my opinion, simple as comfortable and without error possibilities, except for == or === operator that will return in every case false (so the trick is to compare the imploded version of both prototypes, if is the identical string, those are the same prototype)

if(implode('',Demo::$prototype->set_name) === implode('',Name::$prototype->set_name))
doYourStuff();


The main limit of this class is created by runkit extension, that does not let me use every kind of method name, and fails for example if I write setName instead of set_name.

In another PHP version, the 5.3.dev, it lets me use every kind of name, but crash when I try to modify one method, or to remove them using unset(ClassName::$prototype->methodName);

For these reason, you can get this class as example, but you know, right now, that with SPL and some cool PECL extension, PHP limits are truly less evident than ever.

Have fun :)

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